semi-idle-arpg/scripts/map_tile.gd

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GDScript3
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2024-09-19 19:03:06 -06:00
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass