comment out last two references to old PlayerState.current_health

This commit is contained in:
tonydero 2024-10-24 08:47:58 -06:00
parent 4cbf424c69
commit 1e6058c2cd
2 changed files with 8 additions and 8 deletions

View File

@ -28,13 +28,13 @@ func _on_enemy_died(enemyDifficulty, enemyTier, _enemyFaction) -> void:
# use xp to next level and current level, subtract, figure out percentage per point exp, add to display? # use xp to next level and current level, subtract, figure out percentage per point exp, add to display?
func _get_player_current_health() -> void: # func _get_player_current_health() -> void:
var playerCurrHeath = PlayerState.current_health # var playerCurrHeath = PlayerState.current_health
$PlayerHealthBar/PlayerHealthCurrent.text = str(playerCurrHeath) # $PlayerHealthBar/PlayerHealthCurrent.text = str(playerCurrHeath)
$PlayerHealthBar.value = playerCurrHeath # $PlayerHealthBar.value = playerCurrHeath
if playerCurrHeath <= 0: # if playerCurrHeath <= 0:
%PlayerInfo/PlayerHealthBar.value = 0 # %PlayerInfo/PlayerHealthBar.value = 0
Engine.time_scale = 0.0001 # Engine.time_scale = 0.0001
func _set_player_display() -> void: func _set_player_display() -> void:

View File

@ -9,6 +9,6 @@ var experience := 0.0
var level := 1.0 var level := 1.0
var max_health := constitution * 100 var max_health := constitution * 100
# TEST: change current health to var on player and use signals to take damage? # TEST: change current health to var on player and use signals to take damage?
var current_health := max_health # var current_health := max_health
var max_resource := 100 var max_resource := 100
var weapon_type: Globals.Weapon.WeaponType var weapon_type: Globals.Weapon.WeaponType