hack to get rid of unused signal warnings
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@ -11,3 +11,12 @@ signal enemy_damaged_player
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signal quest_generated(quest: Quest)
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signal quest_generated(quest: Quest)
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signal quest_completed
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signal quest_completed
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signal area_continue_pressed()
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signal area_continue_pressed()
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func _dummy_func() -> void:
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# HACK: to get rid of the unused signal warnings
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enemy_died.emit()
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enemy_damaged_player.emit()
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quest_generated.emit()
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quest_completed.emit()
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area_continue_pressed.emit()
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