hack fix queue_free issue
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@ -50,7 +50,7 @@ func _set_player_current_health(change: int) -> void:
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var new_health = prev_health + change
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current_health = new_health
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if current_health <= 0:
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%PlayerHealthBar/PlayerHealthCurrent.text = str(0)
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$PlayerHealthBar/PlayerHealthCurrent.text = str(0)
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$PlayerHealthBar.value = 0
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# TODO: change to scene transition after slowing for a couple seconds
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Engine.time_scale = 0.0001
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@ -53,7 +53,8 @@ func _go_next_area() -> void:
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# Globals.debug_print("gna signal emitted")
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%QuestsContainer.remove_child(prevAreaQuest)
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# Globals.debug_print("gna quest removed")
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prevAreaQuest.queue_free()
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# HACK: rethink logic flow, or is it? node count not going up...
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# prevAreaQuest.queue_free()
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totalAreas += 1
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%AreaCountVal.text = str(totalAreas)
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# Globals.debug_print("gna quest queued to free")
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