initial steps to adding ability resources
This commit is contained in:
parent
79b699887e
commit
e752b512ec
@ -49,6 +49,12 @@ class Ability:
|
|||||||
DOTE
|
DOTE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class Weapon:
|
||||||
|
enum WeaponType {
|
||||||
|
SWORD,
|
||||||
|
BOW,
|
||||||
|
}
|
||||||
|
|
||||||
func debug_print(value: String) -> void:
|
func debug_print(value: String) -> void:
|
||||||
if OS.is_debug_build():
|
if OS.is_debug_build():
|
||||||
print(value)
|
print(value)
|
||||||
|
@ -4,6 +4,9 @@ extends VBoxContainer
|
|||||||
|
|
||||||
|
|
||||||
var area_exp := 0.0
|
var area_exp := 0.0
|
||||||
|
var current_health : int
|
||||||
|
var resource_type : String
|
||||||
|
var current_resource : int
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
@ -6,4 +6,7 @@ extends Node
|
|||||||
@export var player_exp := 0.0
|
@export var player_exp := 0.0
|
||||||
@export var player_level := 1.0
|
@export var player_level := 1.0
|
||||||
@export var player_maxhealth := player_constitution * player_level * 100
|
@export var player_maxhealth := player_constitution * player_level * 100
|
||||||
|
# TEST: change current health to var on player and use signals to take damage?
|
||||||
@export var player_currenthealth := player_maxhealth
|
@export var player_currenthealth := player_maxhealth
|
||||||
|
var player_maxresource := 100
|
||||||
|
var player_weapon_type : Globals.Weapon.WeaponType
|
||||||
|
Loading…
Reference in New Issue
Block a user