new start with sprites and instantiation pt 2
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assets/icon.svg
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assets/icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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assets/icon.svg.import
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assets/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b10c1776j6j60"
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path="res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/icon.svg"
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dest_files=["res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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scenes/testInstanceScene.tscn
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scenes/testInstanceScene.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cbjst1wmpg8yc"]
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[ext_resource type="Script" path="res://scripts/test_instance_scene.gd" id="1_qbiqn"]
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[node name="TestInstanceScene" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_qbiqn")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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[node name="ButtonInstantiate" type="Button" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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text = "Instantiate Enemy"
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[node name="TouchScreenButton" type="TouchScreenButton" parent="MarginContainer/HBoxContainer/ButtonInstantiate"]
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[node name="ButtonExit" type="Button" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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text = "Exit"
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[node name="TouchScreenButton" type="TouchScreenButton" parent="MarginContainer/HBoxContainer/ButtonExit"]
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[connection signal="pressed" from="MarginContainer/HBoxContainer/ButtonInstantiate" to="." method="_on_button_instantiate_pressed"]
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[connection signal="pressed" from="MarginContainer/HBoxContainer/ButtonExit" to="." method="_on_button_exit_pressed"]
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scripts/test_instance_scene.gd
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scripts/test_instance_scene.gd
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extends Control
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var enemies = Array()
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func _on_button_instantiate_pressed() -> void:
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var middleX := get_viewport_rect().size.x/2
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var upperY := get_viewport_rect().size.y/4
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var middleY := get_viewport_rect().size.y/2
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for enemy in enemies:
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remove_child(enemy)
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enemies = []
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var numEnemies = randi_range(1, 5)
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for i in range(numEnemies):
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enemies.append(load("res://scenes/npc.tscn").instantiate())
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add_child(enemies[i])
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var posX := int(round((i + 1)*get_viewport_rect().size.x/(numEnemies + 1)))
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enemies[i].position = Vector2(posX, middleY)
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enemies[0].get_node("%NPCNameLabel").text = "Test"
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var bossEnemy = load("res://scenes/npc.tscn").instantiate()
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bossEnemy.npcDifficulty = NPC.npcDifficulties.BOSS
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add_child(bossEnemy)
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bossEnemy.position = Vector2(middleX, upperY)
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#print(bossEnemy.npcDifficulty)
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bossEnemy.scale = Vector2.ONE*1.6
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func _on_button_exit_pressed() -> void:
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get_tree().quit()
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