codium todo test, fix new call after having removed constructor

This commit is contained in:
tonydero 2024-10-11 19:26:49 -06:00
parent 5e51ee43b2
commit eea96ea633
2 changed files with 2 additions and 1 deletions

View File

@ -1,6 +1,7 @@
class_name Character class_name Character
extends Node2D extends Node2D
# TODO: do the thing
@export var charName := "Character" @export var charName := "Character"
@export var maxHealth := 10 @export var maxHealth := 10

View File

@ -11,7 +11,7 @@ func _on_exit_button_pressed() -> void:
func _on_test_button_pressed() -> void: func _on_test_button_pressed() -> void:
var rand_difficulty = NPC.npcDifficulties.values().pick_random() var rand_difficulty = NPC.npcDifficulties.values().pick_random()
var rand_tier = NPC.npcTiers.values().pick_random() var rand_tier = NPC.npcTiers.values().pick_random()
var anNPC = NPC.new(rand_difficulty, rand_tier) var anNPC = NPC.new()
%TestNMEMaxHealthVal.text = str(anNPC.maxHealth) %TestNMEMaxHealthVal.text = str(anNPC.maxHealth)
#TestEMaxHealthVal.label_settings = LabelSettings.new() #TestEMaxHealthVal.label_settings = LabelSettings.new()
%TestNMEName.text = str(NPC.npcDifficulties.find_key(anNPC.npcDifficulty)) %TestNMEName.text = str(NPC.npcDifficulties.find_key(anNPC.npcDifficulty))