codium todo test, fix new call after having removed constructor
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@ -1,6 +1,7 @@
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class_name Character
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class_name Character
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extends Node2D
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extends Node2D
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# TODO: do the thing
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@export var charName := "Character"
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@export var charName := "Character"
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@export var maxHealth := 10
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@export var maxHealth := 10
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@ -11,7 +11,7 @@ func _on_exit_button_pressed() -> void:
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func _on_test_button_pressed() -> void:
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func _on_test_button_pressed() -> void:
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var rand_difficulty = NPC.npcDifficulties.values().pick_random()
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var rand_difficulty = NPC.npcDifficulties.values().pick_random()
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var rand_tier = NPC.npcTiers.values().pick_random()
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var rand_tier = NPC.npcTiers.values().pick_random()
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var anNPC = NPC.new(rand_difficulty, rand_tier)
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var anNPC = NPC.new()
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%TestNMEMaxHealthVal.text = str(anNPC.maxHealth)
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%TestNMEMaxHealthVal.text = str(anNPC.maxHealth)
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#TestEMaxHealthVal.label_settings = LabelSettings.new()
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#TestEMaxHealthVal.label_settings = LabelSettings.new()
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%TestNMEName.text = str(NPC.npcDifficulties.find_key(anNPC.npcDifficulty))
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%TestNMEName.text = str(NPC.npcDifficulties.find_key(anNPC.npcDifficulty))
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