extends SceneTree func level_eqn(experience): return log(0.2 * experience + 5) + 1 func experience_eqn(level): # return 5 * exp(level - 1) - 5 return 100 * (level - 1)**3 func kill_eqn(level): var avg_difficulty = 2 # var experience_per_kill = ((level / 10) + 1) ** avg_difficulty ** 3 var experience_per_kill = ((level - 1)/10) + 1 * avg_difficulty return experience_eqn(level) / experience_per_kill func _init() -> void: for level in range(1, 101): print("%s: %s" % [level, kill_eqn(level)]) quit()