# this script handles everything related to equipment generation extends SceneTree var gearItem = load("gearRand.gd") # func genPiece(tier: int, quality: int): # # gernarate a single piece of equipment of tier and quality # var gearPiece = gearItem # # return statValues func _init() -> void: var gearPiece = gearItem.new() print (gearPiece.statValues)