class_name Quest extends HBoxContainer enum GoalTypes { KILLMANY, KILLFEW, KILLONE, GETMANY, GETFEW, GETONE } enum KillTypes { NATURAL, VOID } @export var goalType := GoalTypes.KILLMANY @export var killType := KillTypes.NATURAL func _ready() -> void: pass # goalType = GoalTypes. # match goalType: # GoalTypes.KILLMANY: # killType = KillTypes.NATURAL # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass