# singleton to store player state/values # everything contained here needs to be utilized in many places or saved # between play sessions extends Node var player_name := "Player" var constitution := 1 var experience := 0.0 var level := 1.0 var base_health := 100 var base_resource := 100 var weapon_type: Globals.Weapon.WeaponType var zone_duration := 0 var world_tier := Globals.World.Tier.I