class_name Gear extends "item.gd" # the basic stats that occur on gear const STATLIST = [ "str", "dex", "int", "con", "res", "spd", "dot", "crd", "crc" ] var statValues = {} var tier: int = 0 var slot: int = 0 var skill: int = 0 func _init(): for stat in STATLIST: statValues[stat] = 0