# singleton to store player state/values extends Node @export var player_constitution := 1 @export var player_exp := 0.0 @export var player_level := 1.0 @export var player_maxhealth := player_constitution * player_level * 100 # TEST: change current health to var on player and use signals to take damage? @export var player_currenthealth := player_maxhealth var player_maxresource := 100 var player_weapon_type : Globals.Weapon.WeaponType