.. |
ability.gd
|
add placeholder classes for Zone, Area, Ability, and AbilityA1
|
2024-10-13 20:42:32 -06:00 |
abilityA1.gd
|
add placeholder classes for Zone, Area, Ability, and AbilityA1
|
2024-10-13 20:42:32 -06:00 |
Area.gd
|
add placeholder classes for Zone, Area, Ability, and AbilityA1
|
2024-10-13 20:42:32 -06:00 |
character.gd
|
codium todo test, fix new call after having removed constructor
|
2024-10-11 19:26:49 -06:00 |
enemy.gd
|
create duplicate of NPC class as Enemy class to be edited later
|
2024-10-13 20:43:25 -06:00 |
equipmentGen.gd
|
trying to figure out the targeting algorithm
|
2024-10-09 20:55:46 -06:00 |
gear.gd
|
implement styling node. modified test scene toward the beginning of a full test scene design
|
2024-10-01 14:13:54 -06:00 |
gearRand.gd
|
implement styling node. modified test scene toward the beginning of a full test scene design
|
2024-10-01 14:13:54 -06:00 |
item.gd
|
implement styling node. modified test scene toward the beginning of a full test scene design
|
2024-10-01 14:13:54 -06:00 |
map_tile.gd
|
repo fix first commit
|
2024-09-19 19:03:06 -06:00 |
npc.gd
|
trying to figure out the targeting algorithm
|
2024-10-09 20:55:46 -06:00 |
styling.gd
|
trying to figure out the targeting algorithm
|
2024-10-09 20:55:46 -06:00 |
test_instance_scene.gd
|
add basic bottom menu
|
2024-10-06 19:14:25 -06:00 |
test_scene.gd
|
codium todo test, fix new call after having removed constructor
|
2024-10-11 19:26:49 -06:00 |
test_scroll_scene.gd
|
trying to figure out the targeting algorithm
|
2024-10-09 20:55:46 -06:00 |
zone.gd
|
add placeholder classes for Zone, Area, Ability, and AbilityA1
|
2024-10-13 20:42:32 -06:00 |