semi-idle-arpg/scripts
2024-10-13 20:43:25 -06:00
..
ability.gd add placeholder classes for Zone, Area, Ability, and AbilityA1 2024-10-13 20:42:32 -06:00
abilityA1.gd add placeholder classes for Zone, Area, Ability, and AbilityA1 2024-10-13 20:42:32 -06:00
Area.gd add placeholder classes for Zone, Area, Ability, and AbilityA1 2024-10-13 20:42:32 -06:00
character.gd codium todo test, fix new call after having removed constructor 2024-10-11 19:26:49 -06:00
enemy.gd create duplicate of NPC class as Enemy class to be edited later 2024-10-13 20:43:25 -06:00
equipmentGen.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
gear.gd implement styling node. modified test scene toward the beginning of a full test scene design 2024-10-01 14:13:54 -06:00
gearRand.gd implement styling node. modified test scene toward the beginning of a full test scene design 2024-10-01 14:13:54 -06:00
item.gd implement styling node. modified test scene toward the beginning of a full test scene design 2024-10-01 14:13:54 -06:00
map_tile.gd repo fix first commit 2024-09-19 19:03:06 -06:00
npc.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
styling.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
test_instance_scene.gd add basic bottom menu 2024-10-06 19:14:25 -06:00
test_scene.gd codium todo test, fix new call after having removed constructor 2024-10-11 19:26:49 -06:00
test_scroll_scene.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
zone.gd add placeholder classes for Zone, Area, Ability, and AbilityA1 2024-10-13 20:42:32 -06:00