28 lines
564 B
GDScript
28 lines
564 B
GDScript
extends Control
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func _ready() -> void:
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if OS.is_debug_build():
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$MenuButtons/TestButton.show()
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func _on_play_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/combatUIScene.tscn")
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func _on_exit_button_pressed() -> void:
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get_tree().quit()
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func _on_load_button_pressed() -> void:
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Globals.load_game()
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func _on_save_button_pressed() -> void:
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# ResourceSaver.save(PlayerState, "user://player_state.tres")
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Globals.save_game()
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func _on_test_button_pressed() -> void:
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pass # Replace with function body.
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