semi-idle-arpg/scripts/SignalBus.gd

14 lines
285 B
GDScript

# signal bus to relay signals
extends Node
signal enemy_died(
npcDifficulty: NPC.NPCDifficulty,
npcTier: NPC.NPCTier,
faction: Globals.World.Faction,
)
signal enemy_damaged_player
signal quest_generated(quest: Quest)
signal quest_completed
signal area_continue_pressed()