semi-idle-arpg/scripts/SignalBus.gd
2024-10-18 16:17:39 -06:00

7 lines
175 B
GDScript

# signal bus to relay signals
extends Node
signal enemy_died(npcDifficulty: NPC.NPCDifficulty, faction: WorldArea.Faction)
signal enemy_damaged_player
signal quest_completed