semi-idle-arpg/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Semi-Idle ARPG"
run/main_scene="res://scenes/combatUIScene.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://assets/icon.svg"
[autoload]
Globals="*res://scripts/Globals.gd"
WorldState="*res://scripts/WorldState.gd"
PlayerState="*res://scripts/PlayerState.gd"
SignalBus="*res://scripts/SignalBus.gd"
Styling="*res://scripts/Styling.gd"
WorldZone="*res://scripts/WorldZone.gd"
[display]
window/stretch/scale=3.0
[dotnet]
project/assembly_name="Semi-Idle ARPG"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
[physics]
common/physics_ticks_per_second=120