semi-idle-arpg/scripts/test_scroll_scene.gd
2024-10-08 20:51:11 -06:00

65 lines
1.8 KiB
GDScript

extends Control
@export var debug = false
@export var spawnTimerValue = 5.0
var deltaCount := 0
var enemyMoveSpeed := 5.0
var questsComplete := false
func _ready() -> void:
if not debug:
$MarginContainer/Menus/MenuButtons/DebugMenu.hide()
$SpawnArea/SpawnTimer.start(spawnTimerValue)
func _create_enemy():
var enemy = load("res://scenes/npc.tscn").instantiate()
enemy.scale = Vector2.ONE*0.5
enemy.position = Vector2(randi_range(0, get_viewport_rect().size.x), -50)
#enemy.get_node("%NPCNameLabel").text = "Test"
return enemy
func _spawn_enemies() -> void:
#await get_tree().create_timer(time).timeout
var middleX := get_viewport_rect().size.x/2
var targetPosition = Vector2(middleX, get_viewport_rect().size.y*(0.75))
var numEnemies = randi_range(1, 5)
for i in range(numEnemies):
var enemy = _create_enemy()
%SpawnArea.add_child(enemy)
var randEnemyMoveSpeed := randf_range(0.5, 2.0)*enemyMoveSpeed
create_tween().tween_property(enemy, "position", targetPosition, randEnemyMoveSpeed)
func _process(delta: float) -> void:
deltaCount += 1
var enemies := %SpawnArea.get_children()
var numEnemies := %SpawnArea.get_child_count()
if numEnemies != 0 and (deltaCount % 60) == 0:
# change movement test, not sure it's working right...
#create_tween().tween_property(enemies[randi_range(0, numEnemies-1)], "position", Vector2(100, 100), 1.0)
pass
if questsComplete:
%SpawnArea/SpawnTimer.stop()
func _on_button_test_pressed() -> void:
# remove all existing enemies from scene and array
#for enemy in enemies:
#remove_child(enemy)
#enemies = []
questsComplete = true
func _on_button_exit_pressed() -> void:
get_tree().quit()
func _on_spawn_timer_timeout() -> void:
_spawn_enemies()