semi-idle-arpg/scripts/WorldArea.gd

15 lines
329 B
GDScript

# defines the parameters for quests and spawning enemies within an area
class_name WorldArea
extends PanelContainer
enum GoalTypes { KILLMANY, KILLFEW, KILLONE, GETMANY, GETFEW, GETONE }
enum KillTypes { NATURAL, VOID }
@export var area_type := Globals.World.AreaTypes.WILDS
# instantiate Quest
# spawn appropriate enemies