semi-idle-arpg/scripts
2024-10-15 08:37:50 -06:00
..
AbilityPlayer.gd refactor class names 2024-10-15 08:37:50 -06:00
equipmentGen.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
gearRand.gd implement styling node. modified test scene toward the beginning of a full test scene design 2024-10-01 14:13:54 -06:00
Item.gd rename class files to capitalized 2024-10-14 14:43:23 -06:00
ItemGear.gd refactor class names 2024-10-15 08:37:50 -06:00
map_tile.gd repo fix first commit 2024-09-19 19:03:06 -06:00
NPC.gd updated npc instances to new Enemy class, added initial damage and death signal emission 2024-10-15 08:14:02 -06:00
NPCEnemy.gd refactor class names 2024-10-15 08:37:50 -06:00
styling.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
test_instance_scene.gd add basic bottom menu 2024-10-06 19:14:25 -06:00
test_scene.gd codium todo test, fix new call after having removed constructor 2024-10-11 19:26:49 -06:00
test_scroll_scene.gd updated npc instances to new Enemy class, added initial damage and death signal emission 2024-10-15 08:14:02 -06:00
WorldArea.gd refactor class names 2024-10-15 08:37:50 -06:00
WorldZone.gd refactor class names 2024-10-15 08:37:50 -06:00