semi-idle-arpg/scenes
2024-10-22 12:11:56 -06:00
..
ability_player.tscn initial enemy damage implementation 2024-10-18 16:17:39 -06:00
character.tscn updated npc instances to new Enemy class, added initial damage and death signal emission 2024-10-15 08:14:02 -06:00
combatUIScene.tscn manual, non-processed fade implemented for continue button 2024-10-22 12:11:56 -06:00
enemy.tscn rename main scene to combatUI and refactor debug 2024-10-21 06:44:52 -06:00
mapTile.tscn repo fix first commit 2024-09-19 19:03:06 -06:00
npc.tscn transition to physics-based movement to enable collisions, customize health bar appearance 2024-10-15 15:04:40 -06:00
quest.tscn initial worldArea instantiation conversion complete 2024-10-21 09:51:28 -06:00
testInstanceScene.tscn add basic bottom menu 2024-10-06 19:14:25 -06:00
testScene.tscn new start with sprites and instantiation 2024-10-03 06:45:13 -06:00
world_area.tscn initial worldArea instantiation conversion complete 2024-10-21 09:51:28 -06:00