semi-idle-arpg/scripts
2024-10-21 17:02:53 -06:00
..
AbilityBase.gd initial worldArea instantiation conversion complete 2024-10-21 09:51:28 -06:00
AbilityPlayer.gd fix debug_print, other odds and ends 2024-10-21 13:09:51 -06:00
combat_ui_scene.gd minor rename 2024-10-21 16:59:53 -06:00
equipmentGen.gd trying to figure out the targeting algorithm 2024-10-09 20:55:46 -06:00
gearRand.gd many renames, basic exp earning 2024-10-20 16:44:08 -06:00
Globals.gd fix debug_print, other odds and ends 2024-10-21 13:09:51 -06:00
Item.gd rename class files to capitalized 2024-10-14 14:43:23 -06:00
ItemGear.gd many renames, basic exp earning 2024-10-20 16:44:08 -06:00
map_tile.gd repo fix first commit 2024-09-19 19:03:06 -06:00
NPC.gd fix loss of precision warnings 2024-10-21 16:57:48 -06:00
NPCEnemy.gd full basic area and quest instantiation complete, continuous play enabled 2024-10-21 11:22:38 -06:00
Player.cs many renames, basic exp earning 2024-10-20 16:44:08 -06:00
Player.gd fix debug_print, other odds and ends 2024-10-21 13:09:51 -06:00
PlayerState.gd initial worldArea instantiation conversion complete 2024-10-21 09:51:28 -06:00
Quest.gd rename main scene to combatUI and refactor debug 2024-10-21 06:44:52 -06:00
SignalBus.gd hack to get rid of unused signal warnings 2024-10-21 17:02:53 -06:00
Styling.gd fix target check, rename some variables 2024-10-18 13:24:11 -06:00
test_instance_scene.gd fix target check, rename some variables 2024-10-18 13:24:11 -06:00
test_scene.gd fix target check, rename some variables 2024-10-18 13:24:11 -06:00
WorldArea.gd fix debug_print, other odds and ends 2024-10-21 13:09:51 -06:00
WorldState.gd test implementation of bad luck protection using rand_weighted, change time to float (will use unix timestamp) 2024-10-21 16:31:33 -06:00
WorldZone.gd initial worldArea instantiation conversion complete 2024-10-21 09:51:28 -06:00