semi-idle-arpg/scripts/SignalBus.gd
2024-10-20 16:44:08 -06:00

11 lines
216 B
GDScript

# signal bus to relay signals
extends Node
signal enemy_died(
npcDifficulty: NPC.NPCDifficulty,
npcTier: NPC.NPCTier,
faction: Globals.World.Faction,
)
signal enemy_damaged_player
signal quest_completed