semi-idle-arpg/scripts/map_tile.gd
2024-09-19 19:03:06 -06:00

13 lines
243 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass