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Ability.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
AbilityA1.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
AbilityPH.gd
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updated npc instances to new Enemy class, added initial damage and death signal emission
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2024-10-15 08:14:02 -06:00 |
Area.gd
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add placeholder classes for Zone, Area, Ability, and AbilityA1
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2024-10-13 20:42:32 -06:00 |
Character.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
Enemy.gd
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updated npc instances to new Enemy class, added initial damage and death signal emission
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2024-10-15 08:14:02 -06:00 |
equipmentGen.gd
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trying to figure out the targeting algorithm
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2024-10-09 20:55:46 -06:00 |
Gear.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
gearRand.gd
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implement styling node. modified test scene toward the beginning of a full test scene design
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2024-10-01 14:13:54 -06:00 |
Item.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
map_tile.gd
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repo fix first commit
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2024-09-19 19:03:06 -06:00 |
NPC.gd
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updated npc instances to new Enemy class, added initial damage and death signal emission
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2024-10-15 08:14:02 -06:00 |
styling.gd
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trying to figure out the targeting algorithm
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2024-10-09 20:55:46 -06:00 |
test_instance_scene.gd
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add basic bottom menu
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2024-10-06 19:14:25 -06:00 |
test_scene.gd
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codium todo test, fix new call after having removed constructor
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2024-10-11 19:26:49 -06:00 |
test_scroll_scene.gd
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updated npc instances to new Enemy class, added initial damage and death signal emission
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2024-10-15 08:14:02 -06:00 |
Zone.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |