semi-idle-arpg/scripts/WorldArea.gd

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# defines the parameters for quests and spawning enemies within an area
2024-10-15 08:37:50 -06:00
class_name WorldArea
extends PanelContainer
enum GoalType {KILL, FIND}
enum Faction {CREATURE, MONSTER}
@export var area_type := Globals.World.AreaTypes.WILDS
# instantiate Quest
# spawn appropriate enemies