semi-idle-arpg/scripts/PlayerState.gd

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GDScript3
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# singleton to store player state/values
extends Node
@export var player_constitution := 1
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@export var player_exp := 0.0
@export var player_level := 1.0
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@export var player_maxhealth := player_constitution * player_level * 100
# TEST: change current health to var on player and use signals to take damage?
@export var player_currenthealth := player_maxhealth
var player_maxresource := 100
var player_weapon_type : Globals.Weapon.WeaponType