fix enum name formatting, add initial quest basics
This commit is contained in:
parent
a5b8336633
commit
a0f826525c
20
assets/expbar.tres
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20
assets/expbar.tres
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@ -0,0 +1,20 @@
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[gd_resource type="Theme" load_steps=4 format=3 uid="uid://cp82s71sduhcv"]
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[ext_resource type="FontFile" uid="uid://4q1f672e7ux2" path="res://addons/godot_vim/hack_regular.ttf" id="1_q1l18"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yg7tn"]
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bg_color = Color(0.980392, 0.741176, 0.184314, 0.580392)
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border_color = Color(0.491583, 0.491583, 0.491583, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_enag8"]
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bg_color = Color(0.996078, 0.501961, 0.0980392, 1)
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border_color = Color(0.491583, 0.491583, 0.491583, 1)
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[resource]
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ProgressBar/colors/font_color = Color(0.113725, 0.12549, 0.129412, 1)
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ProgressBar/colors/font_outline_color = Color(0, 0, 0, 0.580392)
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ProgressBar/constants/outline_size = 1
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ProgressBar/font_sizes/font_size = 8
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ProgressBar/fonts/font = ExtResource("1_q1l18")
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ProgressBar/styles/background = SubResource("StyleBoxFlat_yg7tn")
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ProgressBar/styles/fill = SubResource("StyleBoxFlat_enag8")
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14
assets/healthbar.tres
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14
assets/healthbar.tres
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@ -0,0 +1,14 @@
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[gd_resource type="Theme" load_steps=3 format=3 uid="uid://clhh3c3gxotjg"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yg7tn"]
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bg_color = Color(0.623529, 0, 0, 1)
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border_color = Color(0.491583, 0.491583, 0.491583, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_enag8"]
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bg_color = Color(0.207843, 0, 0, 1)
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border_color = Color(0.491583, 0.491583, 0.491583, 1)
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[resource]
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default_font_size = 10
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ProgressBar/styles/background = SubResource("StyleBoxFlat_yg7tn")
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ProgressBar/styles/fill = SubResource("StyleBoxFlat_enag8")
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@ -1,19 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://55qfhbliodhn"]
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[gd_scene load_steps=4 format=3 uid="uid://55qfhbliodhn"]
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[ext_resource type="Script" path="res://scripts/NPCEnemy.gd" id="1_ec4cy"]
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[ext_resource type="Texture2D" uid="uid://b10c1776j6j60" path="res://assets/icon.svg" id="2_twdr5"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yg7tn"]
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bg_color = Color(0.623529, 0, 0, 1)
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border_color = Color(0.491583, 0.491583, 0.491583, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_enag8"]
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bg_color = Color(0.207843, 0, 0, 1)
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border_color = Color(0.491583, 0.491583, 0.491583, 1)
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[sub_resource type="Theme" id="Theme_fx206"]
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ProgressBar/styles/background = SubResource("StyleBoxFlat_yg7tn")
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ProgressBar/styles/fill = SubResource("StyleBoxFlat_enag8")
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[ext_resource type="Theme" uid="uid://clhh3c3gxotjg" path="res://assets/healthbar.tres" id="3_tceil"]
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[node name="NPCEnemy" type="CharacterBody2D"]
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script = ExtResource("1_ec4cy")
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@ -44,11 +33,10 @@ layout_mode = 2
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 16)
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layout_mode = 2
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theme = SubResource("Theme_fx206")
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theme = ExtResource("3_tceil")
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max_value = 10.0
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step = 1.0
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value = 10.0
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show_percentage = false
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[node name="TitleBox" type="HBoxContainer" parent="Sprite2D/MarginContainer/Nameplate"]
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layout_mode = 2
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@ -57,12 +45,11 @@ layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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text = "Tier
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"
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text = "I"
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[node name="NPCNameLabel" type="Label" parent="Sprite2D/MarginContainer/Nameplate/TitleBox"]
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[node name="NameLabel" type="Label" parent="Sprite2D/MarginContainer/Nameplate/TitleBox"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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text = "Name"
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text = "Enemy"
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24
scenes/quest.tscn
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24
scenes/quest.tscn
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@ -0,0 +1,24 @@
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[gd_scene load_steps=2 format=3 uid="uid://klcyjys703l5"]
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[ext_resource type="Script" path="res://scripts/Quest.gd" id="1_o0k38"]
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[node name="Quest" type="HBoxContainer"]
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("1_o0k38")
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[node name="ObjectiveLabel" type="Label" parent="."]
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layout_mode = 2
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text = "Quest Objective: "
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[node name="CompletedLabel" type="Label" parent="."]
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layout_mode = 2
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text = "0"
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[node name="Separator" type="Label" parent="."]
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layout_mode = 2
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text = "/"
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[node name="GoalLabel" type="Label" parent="."]
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layout_mode = 2
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text = "1"
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@ -1,7 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://0h3dpe6fuhe8"]
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[gd_scene load_steps=8 format=3 uid="uid://0h3dpe6fuhe8"]
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[ext_resource type="Script" path="res://scripts/test_scroll_scene.gd" id="1_gc1kb"]
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[ext_resource type="Theme" uid="uid://clhh3c3gxotjg" path="res://assets/healthbar.tres" id="2_2v2l0"]
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[ext_resource type="PackedScene" uid="uid://klcyjys703l5" path="res://scenes/quest.tscn" id="2_dodxo"]
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[ext_resource type="PackedScene" uid="uid://dvwo26vsk46tl" path="res://scenes/ability_ph.tscn" id="2_heria"]
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[ext_resource type="Theme" uid="uid://cp82s71sduhcv" path="res://assets/expbar.tres" id="3_n8q4b"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_imvmd"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_6jnvr"]
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[node name="TestInstanceScene" type="Control"]
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layout_mode = 3
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@ -35,17 +42,56 @@ theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="UITop" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_vertical = 0
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[node name="QuestsContainer" type="HBoxContainer" parent="MarginContainer/UITop"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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[node name="PHQuest" parent="MarginContainer/UITop/QuestsContainer" instance=ExtResource("2_dodxo")]
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layout_mode = 2
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[node name="UIBottom" type="HBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_vertical = 8
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[node name="PlayerInfo" type="VBoxContainer" parent="MarginContainer/UIBottom"]
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[node name="PlayerContainer" type="PanelContainer" parent="MarginContainer/UIBottom"]
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_styles/panel = SubResource("StyleBoxEmpty_imvmd")
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[node name="PlayerInfo" type="VBoxContainer" parent="MarginContainer/UIBottom/PlayerContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="PlayerHealthbar" type="ProgressBar" parent="MarginContainer/UIBottom/PlayerInfo"]
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[node name="PlayerLabel" type="HBoxContainer" parent="MarginContainer/UIBottom/PlayerContainer/PlayerInfo"]
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layout_mode = 2
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[node name="PlayerLevel" type="Label" parent="MarginContainer/UIBottom/PlayerContainer/PlayerInfo/PlayerLabel"]
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layout_mode = 2
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text = "1"
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[node name="PlayerName" type="Label" parent="MarginContainer/UIBottom/PlayerContainer/PlayerInfo/PlayerLabel"]
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layout_mode = 2
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text = "Player"
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[node name="PlayerHealthBar" type="ProgressBar" parent="MarginContainer/UIBottom/PlayerContainer/PlayerInfo"]
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custom_minimum_size = Vector2(0, 32)
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layout_mode = 2
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size_flags_vertical = 2
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theme = ExtResource("2_2v2l0")
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step = 1.0
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value = 100.0
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[node name="PlayerExpBar" type="ProgressBar" parent="MarginContainer/UIBottom/PlayerContainer/PlayerInfo"]
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layout_mode = 2
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size_flags_vertical = 10
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theme = ExtResource("3_n8q4b")
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step = 1.0
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value = 43.0
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[node name="UIBottomCenter" type="VBoxContainer" parent="MarginContainer/UIBottom"]
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custom_minimum_size = Vector2(384, 0)
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@ -65,9 +111,11 @@ custom_minimum_size = Vector2(64, 64)
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layout_mode = 2
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[node name="AbilityA2" parent="MarginContainer/UIBottom/UIBottomCenter/AbilityBar" instance=ExtResource("2_heria")]
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visible = false
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custom_minimum_size = Vector2(64, 64)
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layout_mode = 2
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size_flags_horizontal = 6
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attack_type = 3
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attack_damage = 500
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attack_speed = 3.5
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@ -145,13 +193,19 @@ text = "Exit"
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[node name="TouchScreenButton" type="TouchScreenButton" parent="MarginContainer/UIBottom/UIBottomCenter/MenuButtons/DebugMenu/ButtonExit"]
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[node name="Player2FollowerInfo" type="VBoxContainer" parent="MarginContainer/UIBottom"]
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[node name="MPlayerFollowerContainer" type="PanelContainer" parent="MarginContainer/UIBottom"]
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_styles/panel = SubResource("StyleBoxEmpty_6jnvr")
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[node name="MPlayerFollowerInfo" type="VBoxContainer" parent="MarginContainer/UIBottom/MPlayerFollowerContainer"]
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visible = false
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="P2FHealthbar" type="ProgressBar" parent="MarginContainer/UIBottom/Player2FollowerInfo"]
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visible = false
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[node name="MPlayerFollowerHealthBar" type="ProgressBar" parent="MarginContainer/UIBottom/MPlayerFollowerContainer/MPlayerFollowerInfo"]
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layout_mode = 2
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theme = ExtResource("2_2v2l0")
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[connection signal="timeout" from="SpawnTimer" to="." method="_on_spawn_timer_timeout"]
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[connection signal="pressed" from="MarginContainer/UIBottom/UIBottomCenter/MenuButtons/DebugMenu/ButtonTest" to="." method="_on_button_test_pressed"]
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@ -1,13 +1,47 @@
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# base ability class containing the main definitions
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class_name AbilityBase
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extends TextureRect
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enum TARGTYPES { SINGLE, CLEAVE, CHAIN, SWIPE, WAVE, AREA, RAY }
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enum PDMGTYPES { SLICE, PUNCTURE, BASH, HACK, SHRED }
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enum MDMGTYPES { BURN, FREEZE, SHOCK, POISON, LIFE, RADIANT, ARCANE, FORCE }
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enum SMODTYPES { STUN, SLOW, ABSORB, SHIELD, DOTB, DOTE }
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enum TargTypes {
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SINGLE,
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CLEAVE,
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CHAIN,
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SWIPE,
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WAVE,
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AREA,
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RAY,
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}
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enum PDmgTypes {
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SLICE,
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PUNCTURE,
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BASH,
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HACK,
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SHRED,
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}
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enum MDmgTypes {
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BURN,
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FREEZE,
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SHOCK,
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POISON,
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LIFE,
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MENTAL,
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RADIANT,
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ARCANE,
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FORCE
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}
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enum SModTypes {
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STUN,
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SLOW,
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ABSORB,
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SHIELD,
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DOTB,
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DOTE
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}
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@export var attack_range := 0
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@export var attack_type := TARGTYPES.SINGLE
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@export var attack_type := TargTypes.SINGLE
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@export var attack_damage := 200
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@export var attack_speed := 1.0
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@export var attack_speed := 1.0
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@export var base_cooldown := 0.0
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@ -3,16 +3,16 @@ class_name NPC
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extends CharacterBody2D
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enum npcDifficulties { MINION, NORMAL, ELITE, BOSS, ELITEBOSS, BBEG }
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enum npcTiers { I, II, III, IV, V, VI, VII, VIII, IX, X }
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enum NPCDifficulties {MINION, NORMAL, ELITE, BOSS, ELITEBOSS, BBEG}
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enum NPCTiers {I, II, III, IV, V, VI, VII, VIII, IX, X}
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signal npc_died(npcTier: npcTiers)
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signal npc_died(npcTier: NPCTiers)
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@export var charName := "Character"
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@export var maxHealth := 10
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@export var damageTaken := 0
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@export var npcDifficulty: npcDifficulties
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@export var npcTier: npcTiers
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@export var npcDifficulty: NPCDifficulties
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@export var npcTier: NPCTiers
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func _random_mod_health() -> void:
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randomize()
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@ -21,15 +21,15 @@ func _random_mod_health() -> void:
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self.maxHealth *= noise_factor
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# difficulty factor
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match self.npcDifficulty:
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npcDifficulties.MINION:
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NPCDifficulties.MINION:
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self.maxHealth /= 2
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npcDifficulties.ELITE:
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NPCDifficulties.ELITE:
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self.maxHealth *= 2
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npcDifficulties.BOSS:
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NPCDifficulties.BOSS:
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self.maxHealth *= 4
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npcDifficulties.ELITEBOSS:
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NPCDifficulties.ELITEBOSS:
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self.maxHealth *= 8
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npcDifficulties.BBEG:
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NPCDifficulties.BBEG:
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self.maxHealth *= 16
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# npcTier factor
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self.maxHealth *= exp(self.npcTier)
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@ -38,8 +38,8 @@ func _random_mod_health() -> void:
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func _init() -> void:
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self.npcDifficulty = npcDifficulties.NORMAL
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self.npcTier = npcTiers.I
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self.npcDifficulty = NPCDifficulties.NORMAL
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self.npcTier = NPCTiers.I
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func _ready() -> void:
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@ -5,7 +5,7 @@ extends NPC
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enum questTypes {NONE, FEW_KILL, MANY_KILL, ONE_KILL}
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signal enemy_died(npcDifficulty: npcDifficulties, questType: questTypes)
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signal enemy_died(npcDifficulty: NPCDifficulties, questType: questTypes)
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@export var questType: questTypes = questTypes.NONE
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@ -15,8 +15,8 @@ var prevCollisions := 0
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func _init() -> void:
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self.npcDifficulty = npcDifficulties.NORMAL
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self.npcTier = npcTiers.I
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self.npcDifficulty = NPCDifficulties.NORMAL
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self.npcTier = NPCTiers.I
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func _ready() -> void:
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20
scripts/Quest.gd
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20
scripts/Quest.gd
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class_name Quest
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extends HBoxContainer
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enum GoalTypes { KILLMANY, KILLFEW, KILLONE, GETMANY, GETFEW, GETONE }
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enum KillTypes { NATURAL, VOID }
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@export var goalType := GoalTypes.KILLMANY
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@export var killType := KillTypes.NATURAL
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func _ready() -> void:
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pass
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# goalType = GoalTypes.
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# match goalType:
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# GoalTypes.KILLMANY:
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# killType = KillTypes.NATURAL
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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@ -1,25 +1,25 @@
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extends Node
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extends NPC
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func format_label_difficulty(label: Node, difficulty: NPC.npcDifficulties) -> void:
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func format_label_difficulty(label: Node, difficulty: NPC.NPCDifficulties) -> void:
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label.label_settings.outline_size = 4
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match difficulty:
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NPC.npcDifficulties.MINION:
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NPCDifficulties.MINION:
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label.label_settings.outline_color = Color.BLACK
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label.label_settings.font_color = Color.LIGHT_GRAY
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NPC.npcDifficulties.NORMAL:
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NPCDifficulties.NORMAL:
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label.label_settings.outline_color = Color.DARK_GREEN
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label.label_settings.font_color = Color.LIME_GREEN
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NPC.npcDifficulties.ELITE:
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NPCDifficulties.ELITE:
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label.label_settings.outline_color = Color.DARK_BLUE
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label.label_settings.font_color = Color.DARK_CYAN
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NPC.npcDifficulties.BOSS:
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NPCDifficulties.BOSS:
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label.label_settings.outline_color = Color.PURPLE
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label.label_settings.font_color = Color.MAGENTA
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NPC.npcDifficulties.ELITEBOSS:
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NPCDifficulties.ELITEBOSS:
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label.label_settings.outline_color = Color.ORANGE_RED
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label.label_settings.font_color = Color.ORANGE
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NPC.npcDifficulties.BBEG:
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NPCDifficulties.BBEG:
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label.label_settings.font_color = Color.GOLD
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label.label_settings.outline_size = 8
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label.label_settings.outline_color = Color.DARK_RED
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@ -6,9 +6,9 @@ var enemies = Array()
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func _on_button_instantiate_pressed() -> void:
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var middleX := get_viewport_rect().size.x/2
|
||||
var upperY := get_viewport_rect().size.y/4
|
||||
var middleY := get_viewport_rect().size.y/2
|
||||
var middleX := get_viewport_rect().size.x / 2
|
||||
var upperY := get_viewport_rect().size.y / 4
|
||||
var middleY := get_viewport_rect().size.y / 2
|
||||
for enemy in enemies:
|
||||
remove_child(enemy)
|
||||
|
||||
@ -17,15 +17,15 @@ func _on_button_instantiate_pressed() -> void:
|
||||
for i in range(numEnemies):
|
||||
enemies.append(load("res://scenes/npc.tscn").instantiate())
|
||||
add_child(enemies[i])
|
||||
var posX := int(round((i + 1)*get_viewport_rect().size.x/(numEnemies + 1)))
|
||||
var posX := int(round((i + 1) * get_viewport_rect().size.x / (numEnemies + 1)))
|
||||
enemies[i].position = Vector2(posX, middleY)
|
||||
enemies[0].get_node("%NPCNameLabel").text = "Test"
|
||||
var bossEnemy = load("res://scenes/npc.tscn").instantiate()
|
||||
bossEnemy.npcDifficulty = NPC.npcDifficulties.BOSS
|
||||
bossEnemy.npcDifficulty = NPC.NPCDifficulties.BOSS
|
||||
add_child(bossEnemy)
|
||||
bossEnemy.position = Vector2(middleX, upperY)
|
||||
#print(bossEnemy.npcDifficulty)
|
||||
bossEnemy.scale = Vector2.ONE*1.6
|
||||
bossEnemy.scale = Vector2.ONE * 1.6
|
||||
|
||||
|
||||
func _on_button_exit_pressed() -> void:
|
||||
|
@ -9,13 +9,13 @@ func _on_exit_button_pressed() -> void:
|
||||
|
||||
|
||||
func _on_test_button_pressed() -> void:
|
||||
var rand_difficulty = NPC.npcDifficulties.values().pick_random()
|
||||
var rand_tier = NPC.npcTiers.values().pick_random()
|
||||
var rand_difficulty = NPC.NPCDifficulties.values().pick_random()
|
||||
var rand_tier = NPC.NPCTiers.values().pick_random()
|
||||
var anNPC = NPC.new()
|
||||
%TestNMEMaxHealthVal.text = str(anNPC.maxHealth)
|
||||
#TestEMaxHealthVal.label_settings = LabelSettings.new()
|
||||
%TestNMEName.text = str(NPC.npcDifficulties.find_key(anNPC.npcDifficulty))
|
||||
%TestNMETierVal.text = str(NPC.npcTiers.find_key(anNPC.npcTier))
|
||||
%TestNMEName.text = str(NPC.NPCDifficulties.find_key(anNPC.npcDifficulty))
|
||||
%TestNMETierVal.text = str(NPC.NPCTiers.find_key(anNPC.npcTier))
|
||||
# style the name label based on the difficulty
|
||||
styling.format_label_difficulty(%TestNMEName, anNPC.npcDifficulty)
|
||||
#anNPC.position = Vector2(64, 64)
|
||||
|
Loading…
Reference in New Issue
Block a user