semi-idle-arpg/scripts/Quest.gd

21 lines
511 B
GDScript

class_name Quest
extends HBoxContainer
enum GoalTypes { KILLMANY, KILLFEW, KILLONE, GETMANY, GETFEW, GETONE }
enum KillTypes { NATURAL, VOID }
@export var goalType := GoalTypes.KILLMANY
@export var killType := KillTypes.NATURAL
func _ready() -> void:
pass
# goalType = GoalTypes.
# match goalType:
# GoalTypes.KILLMANY:
# killType = KillTypes.NATURAL
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass