tweak experience calc to swap diff and cube
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@ -19,7 +19,7 @@ func _ready() -> void:
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func _on_enemy_died(enemyDifficulty, enemyTier, _enemyFaction) -> void:
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var kill_exp = pow(pow(enemyTier + 1, 3), enemyDifficulty)
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var kill_exp = pow(pow(enemyTier + 1, enemyDifficulty), 3)
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area_exp += kill_exp
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# Globals.debug_print("T: " + str(enemyTier) + " D: " + str(enemyDifficulty))
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# Globals.debug_print("K: " + str(kill_exp))
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