tonydero
|
7ca192026d
|
add fade_node and input to Globals
|
2024-10-22 14:11:05 -06:00 |
|
tonydero
|
a826f6a510
|
manual, non-processed fade implemented for continue button
|
2024-10-22 12:11:56 -06:00 |
|
tonydero
|
8ca9247a8e
|
add right ui panel with basic system clock at top for now
|
2024-10-21 17:14:04 -06:00 |
|
tonydero
|
2cb2d3314c
|
minor rename
|
2024-10-21 16:59:53 -06:00 |
|
tonydero
|
a6f704039b
|
test implementation of bad luck protection using rand_weighted, change time to float (will use unix timestamp)
|
2024-10-21 16:31:33 -06:00 |
|
tonydero
|
70a879529a
|
fix debug_print, other odds and ends
|
2024-10-21 13:09:51 -06:00 |
|
tonydero
|
f3189d2dd9
|
full basic area and quest instantiation complete, continuous play enabled
|
2024-10-21 11:22:38 -06:00 |
|
tonydero
|
b6b609aa20
|
initial worldArea instantiation conversion complete
|
2024-10-21 09:51:28 -06:00 |
|
tonydero
|
c3f02e855d
|
rename main scene to combatUI and refactor debug
|
2024-10-21 06:44:52 -06:00 |
|