27 lines
656 B
GDScript
27 lines
656 B
GDScript
# signal bus to relay signals
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extends Node
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signal enemy_died(
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npcDifficulty: NPC.NPCDifficulty,
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npcTier: Globals.World.Tier,
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faction: Globals.World.Faction,
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)
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signal enemy_damaged_player(damage: int)
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signal player_leveled_up()
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signal player_used_ability(ability_cost: int)
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signal quest_generated(quest: Quest)
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signal quest_completed
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signal area_continue_pressed()
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func _dummy_func() -> void:
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# to get rid of the unused signal warnings
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enemy_died.emit()
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enemy_damaged_player.emit()
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player_leveled_up.emit()
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player_used_ability.emit()
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quest_generated.emit()
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quest_completed.emit()
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area_continue_pressed.emit()
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