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AbilityBase.gd
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initial worldArea instantiation conversion complete
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2024-10-21 09:51:28 -06:00 |
AbilityPlayer.gd
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fix debug_print, other odds and ends
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2024-10-21 13:09:51 -06:00 |
combat_ui_scene.gd
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convert to general Globals.fade_node use
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2024-10-22 18:55:47 -06:00 |
equipmentGen.gd
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trying to figure out the targeting algorithm
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2024-10-09 20:55:46 -06:00 |
gearRand.gd
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many renames, basic exp earning
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2024-10-20 16:44:08 -06:00 |
Globals.gd
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convert to general Globals.fade_node use
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2024-10-22 18:55:47 -06:00 |
Item.gd
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
ItemGear.gd
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many renames, basic exp earning
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2024-10-20 16:44:08 -06:00 |
NPC.gd
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fix loss of precision warnings
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2024-10-21 16:57:48 -06:00 |
NPCEnemy.gd
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convert to general Globals.fade_node use
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2024-10-22 18:55:47 -06:00 |
Player.cs
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many renames, basic exp earning
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2024-10-20 16:44:08 -06:00 |
Player.gd
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fix debug_print, other odds and ends
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2024-10-21 13:09:51 -06:00 |
PlayerState.gd
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initial worldArea instantiation conversion complete
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2024-10-21 09:51:28 -06:00 |
Quest.gd
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convert to general Globals.fade_node use
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2024-10-22 18:55:47 -06:00 |
SignalBus.gd
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hack to get rid of unused signal warnings
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2024-10-21 17:02:53 -06:00 |
Styling.gd
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fix target check, rename some variables
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2024-10-18 13:24:11 -06:00 |
WorldArea.gd
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fix debug_print, other odds and ends
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2024-10-21 13:09:51 -06:00 |
WorldState.gd
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test implementation of bad luck protection using rand_weighted, change time to float (will use unix timestamp)
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2024-10-21 16:31:33 -06:00 |
WorldZone.gd
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initial worldArea instantiation conversion complete
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2024-10-21 09:51:28 -06:00 |