semi-idle-arpg/scripts/Quest.gd
2024-10-17 16:50:40 -06:00

51 lines
1.2 KiB
GDScript

class_name Quest
extends HBoxContainer
@export var goalType := WorldArea.GoalTypes.KILLMANY
@export var killType := WorldArea.KillTypes.NATURAL
@export var goalTotal := 1
@export var goalCurrent := 0
func _ready() -> void:
SignalBus.enemy_died.connect(_on_enemy_died)
_generate_random_quest()
_set_goal_text()
_set_goal_val()
func _process(_delta: float) -> void:
pass
func _set_goal_text() -> void:
match self.goalType:
WorldArea.GoalTypes.KILLMANY:
$GoalLabel.text = "Kill Many"
func _set_goal_val() -> void:
$GoalValLabel.text = str(self.goalTotal)
func _quest_goal_check(enemyKillType: WorldArea.KillTypes) -> void:
if enemyKillType == self.killType:
self.goalCurrent += 1
$CompletedValLabel.text = str(self.goalCurrent)
if self.goalCurrent == self.goalTotal:
SignalBus.quest_completed.emit()
func _generate_random_quest() -> void:
pass
# TODO: generate random quest
# self.goalType = GoalTypes.
# match self.goalType:
# GoalTypes.KILLMANY:
# self.killType = KillTypes.NATURAL
func _on_enemy_died(_enemyDifficulty: NPC.NPCDifficulties, enemyKillType: WorldArea.KillTypes):
_quest_goal_check(enemyKillType)