semi-idle-arpg/scripts/WorldArea.gd
2024-10-17 16:50:40 -06:00

9 lines
245 B
GDScript

# defines the parameters for spawning enemies within an area and handles
# enemy death signals
class_name WorldArea
extends PanelContainer
enum GoalTypes { KILLMANY, KILLFEW, KILLONE, GETMANY, GETFEW, GETONE }
enum KillTypes { NATURAL, VOID }