tonydero
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ba63444ef5
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various changes and additions... whoops
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2024-11-05 09:29:20 -07:00 |
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tonydero
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bd6b21a2ec
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add active ability use, still needs balancing. simplified health and resource updates.
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2024-10-30 15:47:53 -06:00 |
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tonydero
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b986b4cb7a
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some variable renaming and messing with exp... still eluding me
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2024-10-30 14:05:30 -06:00 |
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tonydero
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f8e46af129
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add debug auto play to automatically press play and continue farming for testing purposes
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2024-10-30 06:35:55 -06:00 |
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tonydero
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6013c08892
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race condition using global fade_node, removing and replacing with simple hide/show for now, will revisit
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2024-10-29 11:39:24 -06:00 |
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tonydero
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249c58af46
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initial game save implementation using ConfigFile, plus some experimentation with ResourceSaver though nonfunctional
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2024-10-29 10:30:19 -06:00 |
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tonydero
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db865e2ab9
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add simple main menu and persistence of zone time
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2024-10-28 11:34:48 -06:00 |
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tonydero
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d1f24f3dd1
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leveling stuff/experimentation
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2024-10-27 17:20:33 -06:00 |
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tonydero
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507b96868e
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various minor changes
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2024-10-25 22:22:13 -06:00 |
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tonydero
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a405611b79
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initial player resource functions added, passive regeneration added
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2024-10-25 16:12:30 -06:00 |
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tonydero
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ec6b012341
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more experience experimentation, new elapsed time calculating and formatting funcitons, attempt to fix node leak failed
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2024-10-25 14:46:19 -06:00 |
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tonydero
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0cccf62b6c
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add initial leveling sim script to new analytics directory, add resource display, add zone and area timers
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2024-10-24 16:15:49 -06:00 |
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tonydero
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e8ecfbcd01
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tweak experience calc to swap diff and cube
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2024-10-24 14:26:31 -06:00 |
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tonydero
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cb8fc5a5b7
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hack fix queue_free issue
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2024-10-24 14:20:00 -06:00 |
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tonydero
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1e6058c2cd
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comment out last two references to old PlayerState.current_health
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2024-10-24 08:47:58 -06:00 |
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tonydero
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4cbf424c69
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refactor player health changes and initialization, rename PlayerState variables
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2024-10-24 08:46:36 -06:00 |
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tonydero
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e752b512ec
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initial steps to adding ability resources
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2024-10-23 20:58:44 -06:00 |
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tonydero
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79b699887e
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convert to general Globals.fade_node use
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2024-10-22 18:55:47 -06:00 |
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tonydero
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7ca192026d
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add fade_node and input to Globals
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2024-10-22 14:11:05 -06:00 |
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tonydero
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a826f6a510
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manual, non-processed fade implemented for continue button
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2024-10-22 12:11:56 -06:00 |
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tonydero
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8ca9247a8e
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add right ui panel with basic system clock at top for now
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2024-10-21 17:14:04 -06:00 |
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tonydero
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aaf29c1b57
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hack to get rid of unused signal warnings
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2024-10-21 17:02:53 -06:00 |
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tonydero
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2cb2d3314c
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minor rename
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2024-10-21 16:59:53 -06:00 |
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tonydero
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3b408829d1
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fix loss of precision warnings
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2024-10-21 16:57:48 -06:00 |
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tonydero
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a6f704039b
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test implementation of bad luck protection using rand_weighted, change time to float (will use unix timestamp)
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2024-10-21 16:31:33 -06:00 |
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tonydero
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70a879529a
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fix debug_print, other odds and ends
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2024-10-21 13:09:51 -06:00 |
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tonydero
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f3189d2dd9
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full basic area and quest instantiation complete, continuous play enabled
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2024-10-21 11:22:38 -06:00 |
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tonydero
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b6b609aa20
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initial worldArea instantiation conversion complete
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2024-10-21 09:51:28 -06:00 |
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tonydero
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c3f02e855d
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rename main scene to combatUI and refactor debug
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2024-10-21 06:44:52 -06:00 |
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tonydero
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ccdee2e057
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many renames, basic exp earning
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2024-10-20 16:44:08 -06:00 |
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tonydero
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3ddee847e2
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initial enemy damage implementation
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2024-10-18 16:17:39 -06:00 |
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tonydero
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df0a0cffaa
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fix quest completion logic
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2024-10-18 14:30:41 -06:00 |
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tonydero
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8294ff0655
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switch to quest instantiation
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2024-10-18 14:05:31 -06:00 |
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tonydero
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06d03773b5
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fix target check, rename some variables
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2024-10-18 13:24:11 -06:00 |
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tonydero
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9ab9d2da7d
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initial world zone/area work, need to think on it. implemented basic area attack and range check.
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2024-10-18 11:25:29 -06:00 |
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tonydero
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dac8e73f01
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added a few more singletons and started reorganization/refactoring
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2024-10-18 09:39:14 -06:00 |
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tonydero
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4d67f43f3b
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add quest completion text animation
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2024-10-18 09:11:15 -06:00 |
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tonydero
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d5db6e873b
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added signal bus, quests basically working
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2024-10-17 16:50:40 -06:00 |
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tonydero
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a0f826525c
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fix enum name formatting, add initial quest basics
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2024-10-17 14:11:10 -06:00 |
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tonydero
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a5b8336633
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create base ability class, move attack type enums and base stats to this new class
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2024-10-16 15:59:37 -06:00 |
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tonydero
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e0f78f3915
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rearrange some vars and add a couple comments
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2024-10-16 15:16:54 -06:00 |
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tonydero
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a0cef620e0
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add enums for attack types, add angle calc
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2024-10-16 15:04:44 -06:00 |
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tonydero
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1496610364
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implement basic full abilitybar
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2024-10-15 16:35:03 -06:00 |
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tonydero
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7844cad018
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reword FIXME
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2024-10-15 15:06:41 -06:00 |
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tonydero
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347abe64bf
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transition to physics-based movement to enable collisions, customize health bar appearance
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2024-10-15 15:04:40 -06:00 |
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tonydero
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9de2a0e75a
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refactor class names
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2024-10-15 08:37:50 -06:00 |
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tonydero
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fab3fe56c1
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updated npc instances to new Enemy class, added initial damage and death signal emission
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2024-10-15 08:14:02 -06:00 |
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tonydero
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608d62c605
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rename class files to capitalized
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2024-10-14 14:43:23 -06:00 |
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tonydero
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1bd520721b
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create duplicate of NPC class as Enemy class to be edited later
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2024-10-13 20:43:25 -06:00 |
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tonydero
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44d18e0168
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add placeholder classes for Zone, Area, Ability, and AbilityA1
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2024-10-13 20:42:32 -06:00 |
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